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Matere ti, 5. edicija na vidiku!
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Arkadia » Warhammer 40k » Matere ti, 5. edicija na vidiku!
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Rasho



Pridružen/a: 26. 03. 2005.
Postovi: 2920
Lokacija: Phalanx

 Post Postano: čet stu 15, 2007 12:29 pm    Naslov: Matere ti, 5. edicija na vidiku!
Citiraj i odgovori

Majketigaspalim...izgleda da ce nova edicija uskoro Rolling Eyes

LINK

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Likvor



Pridružen/a: 12. 10. 2005.
Postovi: 3225
Lokacija: Dark side of zagreb

 Post Postano: čet stu 15, 2007 12:32 pm    Naslov: Re: Matere ti, 5. edicija na vidiku!
Citiraj i odgovori

Rasho je napisao/la:
Majketigaspalim...izgleda da ce nova edicija uskoro Rolling Eyes

LINK


ionako pola udruge nezna ni 4 kak treba pa se ne zabrinjavam :D

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In all the world, there's only one technology,
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Degman



Pridružen/a: 27. 03. 2005.
Postovi: 3745
Lokacija: Banned

 Post Postano: čet stu 15, 2007 2:51 pm    Naslov:
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A ja još nisam pročito ni sva pravila za IV. ed. Shit!!!

Brzo na čitanje!
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TIFUSAR



Pridružen/a: 25. 03. 2005.
Postovi: 4928
Lokacija: Medrengard

 Post Postano: čet stu 15, 2007 5:51 pm    Naslov:
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Degman je napisao/la:
A ja još nisam pročito ni sva pravila za IV. ed. Shit!!!

Brzo na čitanje!


Nema beda, Djuro još nije apsolviro ni treću ed....

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Degman



Pridružen/a: 27. 03. 2005.
Postovi: 3745
Lokacija: Banned

 Post Postano: čet stu 15, 2007 6:20 pm    Naslov:
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Doduše, meni još i prva šepa Very Happy
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Dark Cross



Pridružen/a: 24. 08. 2005.
Postovi: 1108
Lokacija: Zagreb

 Post Postano: čet stu 15, 2007 6:42 pm    Naslov:
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je..ga morala je kad tad doci..... Cool
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Chavez
Gost





 Post Postano: pet stu 23, 2007 10:01 pm    Naslov:
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inace izbacili su i pravila za vozila. nasao sam doc.

vracaju se prema 2 ediciji kako sam i mislio.....
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Corin



Pridružen/a: 17. 03. 2005.
Postovi: 1221
Lokacija: Zagreb

 Post Postano: sub stu 24, 2007 12:11 am    Naslov:
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Chavez je napisao/la:
inace izbacili su i pravila za vozila. nasao sam doc.

vracaju se prema 2 ediciji kako sam i mislio.....


kad si vec nasao, mogao bi onda to i staviti ovdje....

_C
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Likvor



Pridružen/a: 12. 10. 2005.
Postovi: 3225
Lokacija: Dark side of zagreb

 Post Postano: sub stu 24, 2007 2:16 am    Naslov:
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Jep vidio sam to i kao što se piše po forumima, to je vjerojatno neka spačka.

ALi za neke koje zanima:

Warhammer 40K 5th Edition Speed bands

Rhinos and Rhino variants: Slow=6”, Combat=10”, Fast=17”.

Chimeras, Chimera variants and ‘Land Raiders: Slow=5”, Combat=8”, Fast=14”.

Leman Russ’ and Leman Russ variants: Slow=4”, Combat=7”, Fast=12”.

Bikes, Light Vehicles, ‘Land Speeders MK III, Grav Tanks: Slow=8”, Combat=15”, Fast=20”.

Jet Bikes, Vypers, ‘Land Speeders MK I/II, Raiders: Slow=9”, Combat=17”, Fast=25”.

Warhammer 40K 5th Edition Vehicle Damage Charts

Tracks/Engine/Propulsion
1. The vehicle’s movement is permanently reduced by 6”.
2. The vehicle’s movement is permanently reduced to its slow rate.
3,4,5. The vehicle is immobilized, if it was moving it will move out of control next turn and then come to a permanent halt.
6. The vehicle is immobilized as above but the attack damages the hull as well. Roll for penetration on the hull as if the attack had hit there as well, applying any resulting damage from the hull damage table.

Hull
1. The vehicle is stunned. No one in or on the vehicle can shoot next turn and if moving it will be out of control.
2,3. In addition to being stunned, every model in or on the vehicle will take a wound on 4+ unless they can make their basic armour save.
4,5. The vehicle is destroyed and all models on board take a wound on 4+ unless they can make their basic armour save. The vehicle will move out of control and then come to a permanent halt after which any and all models that survived must dismount.
6. The vehicle is destroyed, then its fuel and ammo detonate. In addition to result 4 or 5, any models within D6” of the vehicle at the point where it comes to a stop will be wounded on 4+ unless they can make their basic armour save. So unless surviving crew and passengers are clear of the vehicle, they will take a second hit. They are given the chance to disembark and move in their next turn before the vehicle blows up.

Turret
1. The turret gunner is stunned and any weapons in the turret may not be fired next turn.
2. The turret is damaged and the gunner stunned as above. The turret may not fire next turn and any firing after that is with a –2 ballistic skill penalty.
3. The turret is damage and the gunner stunned as per result 2 but the turret is now jammed in the position it was facing when it took the hit and the gunner will take a wound on 4+ unless they can make their armour save. The turret can now only fire at targets directly in line with the gun.
4. The weapon fitted in the turret is destroyed and may no longer be used, the turret gunner takes a wound on 4+ unless they can make their armour save.
5,6. The turret is blown off destroying the vehicle, it lands 2D6” away in a random direction. The turret gunner and anything it lands on take D6 strength 9 hits with a –6 save modifier and D6 damage. All models onboard the vehicle take a wound on 4+ unless they can make their basic armour save. The vehicle moves out of control in its next turn then comes to a permanent halt after which any survivors must disembark from the flaming wreck.

Sponson/Weapon
1. The gunner is stunned so the weapon may not fire in its next turn.
2. The weapon is damaged and the gunner stunned. It may not fire in its next turn but can fire after that with a –2 balistic skill penalty.
3,4,5. The weapon is destroyed and may no longer be used, the gunner takes a wound on 4+ unless they can make their basic armour save. 6. The weapon is destroyed as above but the explosion damages the hull. Roll for armour penetration on the appropriate hull armour as if the attack had hit there as well applying any damage sustained.

Bike
1. The bike’s rider/s are stunned; they may not shoot next turn.
2. The bike’s rider/s are stunned as above and the bikes maximum speed is reduced by 6”.
3. The bike’s rider/s are stunned as above and the bike is immobilized. It will move out of control next turn and then come to a permanent halt. The rider/s do not have to dismount and are no longer required to maintain unit coherency, but they will be effected by the last man standing rule if they don’t. Their bike counts as cover.
4. The bike is immobilized as above and blows up wounding the rider/s on 4+ unless they can make their basic armour save. If they survive they must dismount from their bike.
5. The bike explodes, moves out of control next turn then comes to a permanent halt. The rider/s take a wound on 3+ unless they can make their armour save with a –1 save modifier. If they survive they must dismount from their bike.
6. The bike explodes as above but any one within D6” of where it took the hit takes a wound on 4+ unless they can make their basic armour save.
The crew of jet bikes that suffer immobilized results while moving at 15” or over will take a wound on 4+ unless they can make their basic armour save, this is in addition to any other damage.

Light Vehicle
1. The vehicle’s crew/passengers are stunned and may not fire next turn.
2. The vehicle’s crew/passengers are shaken; they may not fire next turn as the vehicle moves out of control.
3. The vehicle is shaken as above but its maximum speed is reduced to its slow rate.
4. The vehicles engine is destroyed, it is shaken and then comes to a permanent halt. The crew of a skimmer moving faster than 15” effected in this way will take a wound on 4+ unless they can make their basic armour save.
5. The vehicle is effected as per result 4 but all models onboard will take a wound on 4+ unless they can make their basic armour save, once it comes to a halt all survivors must disembark.
6. The vehicle crashes as above and then explodes! Any model within D6” of the vehicle after any survivors have disembarked take a wound on 4+ unless they can make their basic armour save.

Dreadnought Arm
1. The arm is partially paralyzed and can still be used to shoot but not to fight in close combat. Reduce the dreadnought’s attacks characteristic by 1.
2,3. The arm is partially damaged, it cannot be used to fight in close combat as above and its ranged weapons have a –3 ballistic skill penalty when used.
4,5. The arm is destroyed, any ranged weapons on it may no longer be used and its attacks characteristic is reduced by 1.
6.The arm is destroyed and its weapons & ammunition explode damaging the body. Roll for armour penetration on the body’s side armour as if the attack had hit there as well applying any damage as normal.

Dreadnought/Walker Legs
1. The dreadnought/walker staggers D4” in a random direction colliding with anything moved into but can move normally next turn.
2. The dreadnought/walker is knocked about and may not move next turn and can only fire one weapon.
3,4. The leg is seriously damaged and the dreadnoughts/walkers movement statistic is halved for the rest of the game.
5,6. The leg is blown off and the dreadnought/walker is immobilized for the rest of the game but can still fight in close combat or shoot but with –2 weapon skill and ballistic skill penalties.

Dreadnought Body
1,2. The controller of the dreadnought is stunned. It can only move at half rate next turn and will fight & shoot with –2 weapon skill and ballistic skill penalties.
3. The dreadnoughts controller is wounded or damaged but can fight on. Permanently reduce its weapon skill, ballistic skill and initiative statistics by 2.
4. The dreadnoughts motivation systems are badly damaged leaving just enough power to fire one weapon or use one arm with a –2 weapon skill or ballistic skill penalty. The dreadnought is immobilized and will completely shut down after D3 turns.
5. The controller of the dreadnought is killed or badly injured, the dreadnought staggers D4” in a random direction then collapses and does nothing for the rest of the battle.
6. The dreadnought is destroyed and anything within D6” of it takes a wound on 4+ unless they can make their basic armour save.

_________________
/Water = bacteria/
In all the world, there's only one technology,
a rusty sword for practicing proctology!
34L : 21V : 6d
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Rasho



Pridružen/a: 26. 03. 2005.
Postovi: 2920
Lokacija: Phalanx

 Post Postano: sub stu 24, 2007 9:01 am    Naslov:
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Napokon. Ovo izgleda jako dobro po mojem skromnom misljenju!

Iako mislim da se netko sprda s nama. Jer:

a) uvlače modifiere ponovo(sto ne znaci da mislim da je lose, nego samo nevjerovatno)
b) nije vjerojatno da nakon druge edicije idu ponovo komplicirati

Ak nist drugo djuro ce bit sretan.

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Bio mi je potpis predugačak...
Have no fear, i'm outta here!!!!!!


Zadnja promjena: Rasho; sub stu 24, 2007 10:44 am; ukupno mijenjano 1 put.
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Dark Cross



Pridružen/a: 24. 08. 2005.
Postovi: 1108
Lokacija: Zagreb

 Post Postano: sub stu 24, 2007 9:34 am    Naslov:
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matere ti koliko tablica! Evil or Very Mad
kakave su to gluposti nije bilo dosta pravila pa treba jos.......

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wanna be digic



Pridružen/a: 20. 07. 2007.
Postovi: 495

 Post Postano: sub stu 24, 2007 10:26 am    Naslov:
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Citat:
4. The weapon fitted in the turret is destroyed and may no longer be used, the turret gunner takes a wound on 4+ unless they can make their armour save.


turret gunner???? Surprised

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Rasho



Pridružen/a: 26. 03. 2005.
Postovi: 2920
Lokacija: Phalanx

 Post Postano: sub stu 24, 2007 10:45 am    Naslov:
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Velim ti sprdacina!
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TIFUSAR



Pridružen/a: 25. 03. 2005.
Postovi: 4928
Lokacija: Medrengard

 Post Postano: sub stu 24, 2007 11:35 am    Naslov:
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Ne kužim - kodekse rade tak da ih i Ameri mogu skužit, a onda Rulbuk vraćaju na drugu (kompliciranu) ediciju! Rolling Eyes
A možda se neko sam zajebava!

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Che



Pridružen/a: 27. 03. 2005.
Postovi: 1946

 Post Postano: sub stu 24, 2007 11:51 am    Naslov:
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TIFUSAR je napisao/la:
A možda se neko sam zajebava!

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